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Latest news and guides for Warhammer 40k, Age of Sigmar, Dungeons and Dragons, Magic: The Gathering, board games, TTRPGs, war games, Pokémon, Yu-Gi-Oh! and more
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- Aug 14, 2026earliest in window
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News
The newest Warhammer pre-orders tower over their rivals
13+ hour, 45+ min ago (250+ words) Reinforcements for Age of Sigmar’s biggest army are coming over the hill in a fresh wave of pre-orders, including two new kits, a new army box and a new self-contained duelling game. Leading the charge at the top of the…...
Ditch DnD for this grim TTRPG where every folktale is reality
23+ hour, 40+ min ago (417+ words) Grimoires of the Unseen is the perfect folklore horror game for those who want a grounded tales outside of the high fantasy DnD sphere Dungeons and Dragons, though definitely diverse in tone across its many, many books, tends towards high…...
Spores Druid, D&D's beloved hot mess subclass, is back - but the playtest still needs work
2+ day, 26+ min ago (926+ words) I WANT to love you, Spores Druid, but Dungeons and Dragons keeps making it difficult. I have a love-hate relationship with D&D's Circle of Spores Druid. As a full-time spooky gal, I adore the idea of a Druid powered…...
Critical Role Codenames is a far better board game than it has any right to be
2+ day, 20+ hour ago (905+ words) And no, you don’t need to have watched Critical Role to enjoy it. Codenames: Critical Role Adventures is a novel spin on an established classic. Its inventive new mechanics justify its existence without spoiling the elegance of the original board…...
Scythe fans will love this sequel board game, but it has serious problems
3+ day, 20+ hour ago (733+ words) Duel of Meloch is one of those Marmite board games that some people go ham for while others bounce off – guess which one I am. Duel of Meloch is an ambitious crossover between Scythe and its successful sequel, Expeditions. Both…...
How veteran Warhammer 40k designers have recreated the studio's golden age for Trench Crusade
3+ day, 21+ hour ago (733+ words) Graham McNeill talks about the process of writing Trench Crusade with a team straight from the glory days of late Warhammer 40k 3rd edition. Veteran author Graham McNeill is among old friends. The former Warhammer 40k designer is now part of the Trench…...
A Munchkin D&D book is the worst crossover idea I've heard in a while
4+ day, 21+ min ago (477+ words) Munchkin is a board game about being an asshole to your Dungeons and Dragons party, and I do NOT want that energy in my campaigns. The world's least surprising D&D crossover was announced on September 8. Munchkin, the dungeon-delving board…...
New MTG Reality Fracture mechanic means Jace shows up in basically every game
4+ day, 18+ hour ago (360+ words) Magic: The Gathering's newest mechanic means that no game is safe from Jace. MTG Reality Fracture is a planeswalker-heavy set with a much tighter cast of characters. One of the ways the design team has achieved this, while also putting…...
"None of us are edgy 14 year olds" - Trench Crusade's Graham McNeill on why the wargame is more than just grimdark
4+ day, 20+ hour ago (229+ words) We interview the author of Trench Crusade: Carcass Front about cosmic horror, shock value, and the importance of hope for effective stories. "Just writing grimdark for the sake of grimdark and being edgy, for want of a better term, it…...
The Pauper format is set to get a Zeta makeover
1+ week, 1+ hour ago (238+ words) In a change of course, MTG's Pauper Format Panel has made most of the downshifted cards from the Zeta Secret Lair playable in the format. Initially, it seemed like rarity downshifts in the Zeta Secret Lair would be disregarded in…...